Hello time is flying by and we have started some serious preparations for the Steam release. Martin and Kuba are making sure that we have the Steam compatible builtds as soon as possible. This basically means that out automated build process time will be doubled (the Steam binaries are different because of linkage against Steam libraries). We haven't yet figured if all the experimental updates will go to Steam, or what exactly will be the model, but we are working on that. Albert is wrapping up the new gameplay trailer and based on the testimony of couple of "unbiased" testers you have something to look forward to. The trailer will be released when we launch on Steam. Ondra (Oxyd) has been working hard on the Pathfinder improvements. This time it is mainly connected to how our path cache works. He wrote the following to give you an idea of what he has been up to.
Hello, as we learned countless time before: Visual feedback is the king! Especially when the GUI is as complex as the Train GUI.